Moonshark

(Critical Role: Call of the Netherdeep)

Huge beast, Unaligned

Armor Class13 (natural armor)
Hit Points126 (11d12 + 55)
Speedswim 50 ft.
STRDEXCONINTWISCHA
23 (+6) 11 (+0) 21 (+5) 1 (-5) 10 (+0) 5 (-3)
Saving Throws—
SkillsPerception +3
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesblindsight 60 ft., passive Perception 13
Languages—
Challenge5

Traits

Blood Frenzy.

The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Water Breathing.

The shark can breathe only underwater.

Silver Spear.

A character within 5 feet of the shark can use an action to try to dislodge the spear, doing so with a successful DC 13 Strength (Athletics) check. While the spear is lodged in the shark, the shark glows with silvery illumination, shedding bright light in a 10-foot radius and dim light for an additional 10 feet.

Actions

Bite.

Melee Attack Roll: +9 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage. If the shark misses, it can use a bonus action to swim up to 25 feet. This movement doesn't provoke opportunity attacks.