Medium fiend, Lawful Evil
| Armor Class | 18 (plate armor) |
|---|---|
| Hit Points | 170 (20d8 + 80) |
| Speed | 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 16 (+3) | 18 (+4) | 15 (+2) | 17 (+3) | 20 (+5) |
| Saving Throws | Cha +10, Con +9, Str +10, Wis +8 |
|---|---|
| Skills | Athletics +10, Insight +8, Perception +8, Persuasion +10 |
| Damage Vulnerabilities | piercing from magic weapons wielded by good creatures |
| Damage Resistances | bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 18 |
| Languages | Common, Infernal |
| Challenge | 15 |
Mordakhesh can't be affected or detected by spells of 6th level or lower unless he wishes to be. Mordakhesh has advantage on saving throws against all other spells and magical effects.
Mordakhesh makes three greatsword attacks.
Melee Attack Roll: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 5 (1d10) force damage.
Ranged Spell Attack Roll: +10 to hit, range 120 ft., one creature. Hit: 13 (3d8) damage of a type chosen by Mordakhesh: acid, cold, fire, lightning, poison, or thunder.
Mordakhesh makes one weapon attack or casts chromatic orb.
Modakhesh gains resistance to one damage type of his choice—acid, cold, fire, lightning, poison, or thunder—until the start of his next turn.
Mordakhesh targets up to two allies that he can see within 30 feet of him. If a target can see and hear him, the target can make one weapon attack as a reaction and gains advantage on the attack roll.
Mordakhesh's spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). Mordakhesh can innately cast the following spells, requiring no material components:
At will: chromatic orb (see "Actions" below), detect thoughts, disguise self
1 each/day: banishing smite, destructive wave, fly, mass suggestion, staggering smite, suggestion, true seeing