Mordenheim's Monster

(Ravenloft: The Horrors Within)

Medium construct, Neutral

Armor Class18
Hit Points161 (19d8 + 76)
Speed40 ft.
STRDEXCONINTWISCHA
22 (+6) 16 (+3) 19 (+4) 14 (+2) 10 (+0) 5 (-3)
Saving ThrowsDex +7, Str +10
SkillsAcrobatics +7, Athletics +14
Damage Vulnerabilities—
Damage Resistancesbludgeoning; piercing; slashing
Damage Immunitieslightning; poison
Condition Immunitiescharmed; exhaustion; frightened; paralyzed; petrified; poisoned
SensesDarkvision 60 ft., passive Perception 10
LanguagesCommon plus one other language
Challenge12

Traits

Greater Lightning Absorption.

Whenever the monster is subjected to Lightning damage, it regains a number of Hit Points equal to the Lightning damage dealt, and its Speed increases by 40 feet until the end of its next turn.

Immutable Form.

The monster can't shape-shift.

Magic Resistance.

The monster has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

The monster makes two Slam attacks and uses Crush or Throw.

Slam.

Melee Attack Roll: +10, reach 5 ft. Hit: 13 (2d6 + 6) Bludgeoning damage plus 7 (2d6) Lightning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 18) from one of two hands.

Crush.

str DC 18, one creature Grappled by the monster. Failure: 13 (2d6 + 6) Bludgeoning damage plus 7 (2d6) Lightning damage, and the target has the Restrained condition. While Restrained, the target is suffocating.

Throw.

The monster throws a creature Grappled by it to a space it can see within 30 feet of itself that isn't in the air. dex DC 18, the creature thrown and each creature in the destination space. Failure: 13 (2d6 + 6) Bludgeoning damage, and the target has the Prone condition. Success: Half damage only.