Mormesk the Wraith

(Lost Mine of Phandelver)

Medium undead, Neutral Evil

Armor Class13
Hit Points45 (6d8 + 18)
Speed0 ft., fly 60 ft.
STRDEXCONINTWISCHA
6 (-2) 16 (+3) 16 (+3) 12 (+1) 14 (+2) 15 (+2)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistancesacid; cold; fire; lightning; thunder; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
Damage Immunitiesnecrotic; poison
Condition Immunitiescharmed; grappled; paralyzed; petrified; poisoned; prone; restrained
Sensesdarkvision 60 ft., passive Perception 12
LanguagesCommon, Infernal
Challenge3

Traits

Incorporeal Movement.

The wraith can move through an object or another creature, but can't stop there.

Sunlight Sensitivity.

While in sunlight, the wraith has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight.

Actions

Life Drain.

Melee Attack Roll: +5 to hit, reach 5 ft., one creature. Hit: 16 (3d8 + 3) necrotic damage, and the target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. If this attack reduces the target's hit point maximum to 0, the target dies. This reduction to the target's hit point maximum lasts until the target finishes a long rest.