Medium humanoid (human), Lawful Evil
| Armor Class | 12 |
|---|---|
| Hit Points | 90 (12d8 + 36) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 14 (+2) | 17 (+3) | 10 (+0) | 12 (+1) | 13 (+1) |
| Saving Throws | — |
|---|---|
| Skills | Athletics +6, Intimidation +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 11 |
| Languages | Common |
| Challenge | 3 |
Mortlock can reroll a saving throw that he fails. He must use the new roll.
Mortlock makes two attacks with his greatclub.
Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage, plus 5 (2d4) bludgeoning damage if Mortlock has taken any damage since his last turn.
Ranged Attack Roll: +4 to hit, range 100/400 ft., one target. Hit: 7 (1d10 + 2) piercing damage.