Mossback Steward

(Explorer's Guide to Wildemount)

Gargantuan monstrosity, Unaligned

Armor Class17 (natural armor), 22 while in its shell
Hit Points227 (13d20 + 91)
Speed20 ft.
STRDEXCONINTWISCHA
28 (+9) 3 (-4) 25 (+7) 12 (+1) 17 (+3) 5 (-3)
Saving ThrowsCon +10, Str +12
SkillsArcana +5, Insight +7, Nature +5, Perception +7, Persuasion +5
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiespoison
Condition Immunitiespoisoned
Sensesdarkvision 60 ft, passive Perception 10
Languagestelepathy 120 ft, understands Goblin, Common, and Primordial but can't speak
Challenge8

Traits

Amphibious.

Mossback Steward can breathe air and water.

Massive Frame.

Mossback Steward can carry up to 20,000 pounds of weight atop its shell, but moves at half speed if the weight exceeds 10,000 pounds. Medium or smaller creatures can move underneath Mossback Steward while it's not prone.

Any creature under Mossback Steward when it falls prone is grappled (escape DC 18). Until the grapple ends, the creature is prone and restrained.

Actions

Bite.

Melee Attack Roll: +12 to hit, reach 10 ft., one target. Hit: 28 (3d12 + 9) bludgeoning damage.

Shell Defense (Recharge 4-6).

Mossback Steward withdraws into its shell, falls prone, and gains a +5 bonus to AC. While Mossback Steward is in its shell, its speed is 0 and can't increase. Mossback Steward can emerge from its shell as an action, whereupon it is no longer prone.

Innate Spellcasting

Mossback Steward's innate spellcasting ability is Wisdom (spell save DC 15). It can innately cast the following spells, requiring no material components.

At will: friends