Mountain Goat

(Icewind Dale: Rime of the Frostmaiden)

Medium beast, Unaligned

Armor Class11
Hit Points13 (2d8 + 4)
Speed40 ft., climb 30 ft.
STRDEXCONINTWISCHA
14 (+2) 12 (+1) 14 (+2) 2 (-4) 10 (+0) 5 (-3)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 10
Languages—
Challenge1/8

Traits

Charge.

If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 3 (1d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.

Sure-Footed.

The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Ram.

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.