Medium humanoid (human), Lawful Evil
| Armor Class | 15 (studded leather armor) |
|---|---|
| Hit Points | 112 (15d8 + 45) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 15 (+2) | 16 (+3) | 10 (+0) | 12 (+1) | 15 (+2) |
| Saving Throws | Con +6, Dex +5, Str +7 |
|---|---|
| Skills | Athletics +10, Intimidation +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 11 |
| Languages | Common, Goblin |
| Challenge | 5 |
Mr. Greystone has advantage on saving throws against being frightened.
A melee weapon deals one extra die of its damage when Mr. Greystone hits with it (included in the attack).
Mr. Greystone makes two melee attacks or two ranged attacks.
Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Ranged Attack Roll: +5 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.