Mud Mephit

Small elemental, Neutral Evil

Armor Class11
Hit Points27 (6d6 + 6)
Speed20 ft., fly 20 ft., swim 20 ft.
STRDEXCONINTWISCHA
8 (-1) 12 (+1) 12 (+1) 9 (-1) 11 (+0) 7 (-2)
Saving Throws—
SkillsStealth +3
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiespoison
Condition Immunitiespoisoned
Sensesdarkvision 60 ft., passive Perception 10
LanguagesAquan, Terran
Challenge1/4

Traits

Death Burst.

When the mephit dies, it explodes in a burst of sticky mud. Each Medium or smaller creature within 5 feet of it must succeed on a DC 11 Dexterity saving throw or be restrained until the end of the creature's next turn.

False Appearance.

While the mephit remains motionless, it is indistinguishable from an ordinary mound of mud.

Actions

Fists.

Melee Attack Roll: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) bludgeoning damage.

Mud Breath (Recharge 6).

The mephit belches viscid mud onto one creature within 5 feet of it. If the target is Medium or smaller, it must succeed on a DC 11 Dexterity saving throw or be restrained for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.