Small elemental, Neutral Evil
| Armor Class | 11 |
|---|---|
| Hit Points | 27 (6d6 + 6) |
| Speed | 20 ft., fly 20 ft., swim 20 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 12 (+1) | 12 (+1) | 9 (-1) | 11 (+0) | 7 (-2) |
| Saving Throws | — |
|---|---|
| Skills | Stealth +3 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | poison |
| Condition Immunities | poisoned |
| Senses | darkvision 60 ft., passive Perception 10 |
| Languages | Aquan, Terran |
| Challenge | 1/4 |
When the mephit dies, it explodes in a burst of sticky mud. Each Medium or smaller creature within 5 feet of it must succeed on a DC 11 Dexterity saving throw or be restrained until the end of the creature's next turn.
While the mephit remains motionless, it is indistinguishable from an ordinary mound of mud.
Melee Attack Roll: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) bludgeoning damage.
The mephit belches viscid mud onto one creature within 5 feet of it. If the target is Medium or smaller, it must succeed on a DC 11 Dexterity saving throw or be restrained for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Small elemental, Neutral Evil
| Armor Class | 11 |
|---|---|
| Hit Points | 13 (3d6 + 3) |
| Speed | 20 ft., fly 20 ft., swim 20 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 12 (+1) | 12 (+1) | 9 (-1) | 11 (+0) | 7 (-2) |
| Saving Throws | — |
|---|---|
| Skills | Stealth +3 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | poison |
| Condition Immunities | exhaustion; poisoned |
| Senses | Darkvision 60 ft., passive Perception 10 |
| Languages | Primordial (Aquan, Terran) |
| Challenge | 1/4 |
The mephit explodes when it dies. dex DC 11, each creature in a 5-foot Emanation [Area of Effect] originating from the mephit. Failure: The target has the Restrained condition until the end of its next turn.
Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Bludgeoning damage.
dex DC 11, one creature the mephit can see within 15 feet. Failure: The target has the Restrained condition until the end of the mephit's next turn.