Large monstrosity, Chaotic Evil
| Armor Class | 16 (natural armor) |
|---|---|
| Hit Points | 195 (23d10 + 69) |
| Speed | 50 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 11 (+0) | 16 (+3) | 18 (+4) | 13 (+1) | 18 (+4) |
| Saving Throws | Con +8, Int +9 |
|---|---|
| Skills | Arcana +9, Athletics +9, Perception +6, Stealth +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 120 ft., passive Perception 16 |
| Languages | Common, Dwarvish, Elvish, Goblin, Undercommon |
| Challenge | 13 |
If Muiral fails a saving throw, he can choose to succeed instead.
Muiral makes three attacks: two with his longsword and one with his sting.
Melee Attack Roll: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage, or 15 (2d10 + 4) slashing damage if used with two hands.
Melee Attack Roll: +9 to hit, reach 10 ft., one creature. Hit: 9 (1d10 + 4) piercing damage. The target must make a DC 16 Constitution saving throw, taking 27 (6d8) poison damage on a failed save, or half as much damage on a successful one.
Muiral casts a cantrip.
Muiral makes one longsword attack that has a reach of 10 feet.
Muiral moves up to his speed without provoking opportunity attacks. Before the move, he can make one longsword attack.
Muiral is a 13th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). He has the following wizard spells prepared:
Cantrips: dancing lights, mage hand, prestidigitation, ray of frost, shocking grasp
Level 1 (4 slots): expeditious retreat, fog cloud, magic missile, shield
Level 2 (3 slots): darkness, knock, see invisibility, spider climb
Level 3 (3 slots): animate dead, counterspell, lightning bolt
Level 4 (3 slots): greater invisibility, polymorph
Level 5 (2 slots): animate objects, wall of force
Level 6 (1 slots): create undead, flesh to stone
Level 7 (1 slots): finger of death