Musharib

(Tomb of Annihilation)

Medium humanoid (dwarf), Lawful Good

Armor Class13 (hide armor)
Hit Points30 (4d8 + 12)
Speed25 ft.
STRDEXCONINTWISCHA
13 (+1) 13 (+1) 17 (+3) 12 (+1) 14 (+2) 11 (+0)
Saving Throws—
SkillsPerception +4, Stealth +3, Survival +4
Damage Vulnerabilities—
Damage Resistancespoison
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 14
LanguagesCommon, Dwarvish
Challenge1

Traits

Dwarven Resilience.

Musharib has advantage on saving throws against poison.

Actions

Handaxe.

Melee or Ranged Attack Roll: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Innate Spellcasting

Musharib's innate spellcasting ability is Wisdom. It can innately cast the following spells, requiring no material components:

1 each/day: hunter's mark, jump, pass without trace, speak with animals, speak with plants