Small celestial, Neutral Good
| Armor Class | 13 |
|---|---|
| Hit Points | 38 (11d6) |
| Speed | 35 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 11 (+0) | 14 (+2) | 15 (+2) | 14 (+2) |
| Saving Throws | Cha +4, Dex +5 |
|---|---|
| Skills | Perception +6, Stealth +7 |
| Damage Vulnerabilities | — |
| Damage Resistances | radiant |
| Damage Immunities | — |
| Condition Immunities | frightened |
| Senses | passive Perception 16 |
| Languages | Celestial, Common |
| Challenge | 2 |
The musteval makes two Bone Blade attacks.
Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 3 (1d6) radiant damage.
When a creature ends its turn within 5 feet of the musteval, the musteval can move up to half its speed. This movement doesn't provoke opportunity attacks.
The musteval casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability:
At will: dancing lights
1 each/day: disguise self, invisibility