Mutated Drow

(Waterdeep: Dungeon of the Mad Mage)

Huge drow, Neutral Evil

Armor Class14 (natural armor)
Hit Points200 (16d12 + 96)
Speed40 ft.
STRDEXCONINTWISCHA
27 (+8) 10 (+0) 22 (+6) 12 (+1) 16 (+3) 16 (+3)
Saving ThrowsCha +7, Con +10, Wis +7
SkillsInsight +7, Perception +7
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 120 ft., passive Perception 17
LanguagesElvish, Undercommon
Challenge9

Traits

Keen Smell.

The drow has advantage on Wisdom (Perception) checks that rely on smell.

Fey Ancestry.

The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.

Sunlight Sensitivity.

While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack.

The drow makes two morningstar attacks.

Morningstar.

Melee Attack Roll: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.

Rock.

Ranged Attack Roll: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.

Innate Spellcasting

The drow's innate spellcasting ability is Charisma (spell save DC 15). The drow can innately cast the following spells, requiring no material components:

At will: dancing lights

1 each/day: darkness, faerie fire