Naergoth Bladelord

(Rise of Tiamat)

Medium undead, Neutral Evil

Armor Class18 (plate armor)
Hit Points135 (18d8 + 54)
Speed30 ft.
STRDEXCONINTWISCHA
20 (+5) 12 (+1) 16 (+3) 12 (+1) 14 (+2) 16 (+3)
Saving ThrowsDex +5, Wis +6
SkillsPerception +6, Stealth +5
Damage Vulnerabilities—
Damage Resistancesnecrotic; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
Damage Immunitiespoison
Condition Immunitiesexhaustion; poisoned
Sensesdarkvision 60 ft., passive Perception 16
LanguagesCommon, Draconic
Challenge11

Traits

Sunlight Sensitivity.

While in sunlight, Naergoth has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack.

Naergoth makes three attacks, either with his longsword or longbow. He can use Life Drain in place of one longsword attack.

Life Drain.

Melee Attack Roll: +9 to hit, reach 5 ft., one target. Hit: 20 (5d6 + 3) necrotic damage. The target must succeed on a DC 15 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Longsword.

Melee Attack Roll: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) if used with two hands, plus 10 (3d6) necrotic damage.

Longbow.

Ranged Attack Roll: +5 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage plus 10 (3d6) necrotic damage.