Medium monstrosity (wizard), Neutral Evil
| Armor Class | 19 (natural armor) |
|---|---|
| Hit Points | 203 (37d8 + 37) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 12 (+1) | 23 (+6) | 18 (+4) | 21 (+5) |
| Saving Throws | Cha +11, Int +12, Wis +10 |
|---|---|
| Skills | Arcana +12, Deception +11, History +12, Insight +10, Perception +10 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | truesight 120 ft., passive Perception 20 |
| Languages | Common plus up to five other languages |
| Challenge | 17 |
The nagpa makes three Staff or Deathly Ray attacks. It can replace one attack with a use of Spellcasting.
Melee Attack Roll: +8 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage plus 24 (7d6) necrotic damage.
Ranged Spell Attack Roll: +12 to hit, range 120 ft., one target. Hit: 30 (7d6 + 6) necrotic damage.
The nagpa casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 20):
At will: detect magic, mage hand, message, minor illusion
2 each/day: fireball, fly, hold person, suggestion, wall of fire
1 each/day: dominate person, etherealness, feeblemind
Medium humanoid (nagpa), Lawful Evil
| Armor Class | 19 (natural armor) |
|---|---|
| Hit Points | 187 (34d8 + 34) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 12 (+1) | 23 (+6) | 18 (+4) | 21 (+5) |
| Saving Throws | Cha +11, Int +12, Wis +10 |
|---|---|
| Skills | Arcana +12, Deception +11, History +12, Insight +10, Perception +10 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | truesight 120 ft., passive Perception 20 |
| Languages | Common plus up to five other languages |
| Challenge | 17 |
As a bonus action, the nagpa targets one creature it can see within 90 feet of it. The target must make a DC 20 Charisma saving throw. An evil creature makes the save with disadvantage. On a failed save, the target is charmed by the nagpa until the start of the nagpa's next turn. On a successful save, the target becomes immune to the nagpa's Corruption for the next 24 hours.
As a bonus action, the nagpa forces each creature within 30 feet of it to succeed on a DC 20 Wisdom saving throw or be paralyzed for 1 minute. A paralyzed target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Undead and constructs are immune to this effect.
Melee Attack Roll: +8 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage.
The nagpa is a 15th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). A nagpa has the following wizard spells prepared:
Cantrips: chill touch, fire bolt, mage hand, message, minor illusion
Level 1 (4 slots): charm person, detect magic, protection from evil and good, witch bolt
Level 2 (3 slots): hold person, ray of enfeeblement, suggestion
Level 3 (3 slots): counterspell, fireball, fly
Level 4 (3 slots): confusion, hallucinatory terrain, wall of fire
Level 5 (2 slots): dominate person, dream, geas
Level 6 (1 slots): circle of death, disintegrate
Level 7 (1 slots): etherealness, prismatic spray
Level 8 (1 slots): feeblemind