Nagpa

Medium monstrosity (wizard), Neutral Evil

Armor Class19 (natural armor)
Hit Points203 (37d8 + 37)
Speed30 ft.
STRDEXCONINTWISCHA
9 (-1) 15 (+2) 12 (+1) 23 (+6) 18 (+4) 21 (+5)
Saving ThrowsCha +11, Int +12, Wis +10
SkillsArcana +12, Deception +11, History +12, Insight +10, Perception +10
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensestruesight 120 ft., passive Perception 20
LanguagesCommon plus up to five other languages
Challenge17

Actions

Multiattack.

The nagpa makes three Staff or Deathly Ray attacks. It can replace one attack with a use of Spellcasting.

Staff.

Melee Attack Roll: +8 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage plus 24 (7d6) necrotic damage.

Deathly Ray.

Ranged Spell Attack Roll: +12 to hit, range 120 ft., one target. Hit: 30 (7d6 + 6) necrotic damage.

Spellcasting

The nagpa casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 20):

At will: detect magic, mage hand, message, minor illusion

2 each/day: fireball, fly, hold person, suggestion, wall of fire

1 each/day: dominate person, etherealness, feeblemind