Medium fey, Chaotic Neutral
| Armor Class | 15 (natural armor) |
|---|---|
| Hit Points | 31 (7d8) |
| Speed | 30 ft., swim 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 11 (+0) | 15 (+2) | 10 (+0) | 18 (+4) |
| Saving Throws | — |
|---|---|
| Skills | Persuasion +6, Sleight of hand +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | psychic |
| Damage Immunities | poison |
| Condition Immunities | charmed; frightened; poisoned |
| Senses | passive Perception 10 |
| Languages | Common, Sylvan |
| Challenge | 2 |
The naiad can breathe air and water.
The naiad is invisible while fully immersed in water.
The naiad has advantage on saving throws against spells and other magical effects.
The naiad makes two psychic touch attacks.
Melee Spell Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) psychic damage.
The naiad's spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:
At will: minor illusion
3/day: phantasmal force
1 each/day: fly, hypnotic pattern
Medium fey, Chaotic Neutral
| Armor Class | 15 (natural armor) |
|---|---|
| Hit Points | 31 (7d8) |
| Speed | 30 ft., swim 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 11 (+0) | 15 (+2) | 10 (+0) | 18 (+4) |
| Saving Throws | — |
|---|---|
| Skills | Persuasion +6, Sleight of hand +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | psychic |
| Damage Immunities | poison |
| Condition Immunities | charmed; frightened; poisoned |
| Senses | passive Perception 10 |
| Languages | Common, Sylvan |
| Challenge | 2 |
The naiad can breathe air and water.
The naiad is invisible while fully immersed in water.
The naiad has advantage on saving throws against spells and other magical effects.
The naiad makes two psychic touch attacks.
Melee Spell Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) psychic damage.
The naiad's spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:
At will: minor illusion
3/day: phantasmal force
1 each/day: fly, hypnotic pattern