Small humanoid (derro), Chaotic Evil
| Armor Class | 12, 15 with mage armor |
|---|---|
| Hit Points | 40 (9d6 + 9) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 13 (+1) | 14 (+2) | 5 (-3) | 16 (+3) |
| Saving Throws | — |
|---|---|
| Skills | Arcana +4, Stealth +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 120 ft., passive Perception 7 |
| Languages | Dwarvish, Undercommon |
| Challenge | 2 |
Narrak has advantage on saving throws against being charmed or frightened.
Narrak has advantage on saving throws against spells and other magical effects.
While in sunlight, Narrak has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Narrak casts mage armor on himself
Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
While he is in a dim light or darkness, Narrak can become invisible. He remains so until he moves or takes an action or reaction.
Narrak is a 5th-level spellcaster. His spellcasting ability is Charisma (Save DC 13, +5 to hit with spell attacks) Narrak has two 2nd-level spell slots, which he regains after finishing a short or long rest, and knows the following warlock spells:
Cantrips: eldritch blast, friends, poison spray
Level 2 (2 slots): armor of Agathys, charm person, hex, hold person, ray of enfeeblement, spider climb