Medium humanoid (human), Chaotic Evil
| Armor Class | 13 |
|---|---|
| Hit Points | 22 (4d8 + 4) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | 10 (+0) |
| Saving Throws | — |
|---|---|
| Skills | Medicine +4, Religion +2 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 12 |
| Languages | Common |
| Challenge | 1 |
Narthus makes two attacks using Vile Mace or Fateful Bolt in any combination.
Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage plus 3 (1d6) Necrotic damage.
Ranged Attack Roll: +4, range 120 ft. Hit: 8 (1d12 + 2) Necrotic damage, and the next attack roll made against the target before the end of Narthus's next turn has Advantage.