Medium humanoid (half-orc), Lawful Evil
| Armor Class | 18 (plate armor) |
|---|---|
| Hit Points | 170 (20d8 + 80) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 12 (+1) | 18 (+4) | 10 (+0) | 12 (+1) | 14 (+2) |
| Saving Throws | Con +8, Dex +5, Str +9 |
|---|---|
| Skills | Intimidation +10, Persuasion +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 11 |
| Languages | Common, Goblin, Orc, Undercommon |
| Challenge | 9 |
When Nauk uses the Imbibe Potion action more than once in an hour, roll 1d4 for what happens:
When Nauk is reduced to 0 hit points but not killed outright, he can drop to 1 hit point instead. He can't use this feature again for 24 hours
Nauk wears adamantine plate armor. He wields a +1 maul and a +1 heavy crossbow which is already factored into his stats. He has 2 potion of cold resistance, 2 potion of fire resistance, 2 potion of lightning resistance. He has 2 potion of heroism and 4 potion of superior healing.
Nauk makes three Magic Maul attacks. Nauk may substitute one of those attacks for the Imbibe Potion action.
Melee Attack Roll: +10 to hit, reach 5 ft., one creature. Hit: 13 (2d6 + 6) bludgeoning damage.
Ranged Attack Roll: +6 to hit, ranged 100/400 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
Nauk drinks a potion from the following list:
Nauk adds 4 to his AC against one melee attack that would hit him. To do so, Nauk must see the attacker and be wielding a melee weapon.