Large elemental, Lawful Evil
| Armor Class | 17 (natural armor) |
|---|---|
| Hit Points | 200 (16d10 + 112) |
| Speed | 40 ft., fly 60 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 22 (+6) | 12 (+1) | 24 (+7) | 16 (+3) | 15 (+2) | 16 (+3) |
| Saving Throws | Cha +7, Int +7, Wis +6 |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | fire |
| Condition Immunities | — |
| Senses | darkvision 120 ft., passive Perception 12 |
| Languages | Ignan |
| Challenge | 11 |
If Navid dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment Navid was wearing or carrying.
Navid makes two scimitar attacks or uses its Hurl Flame twice.
Melee Attack Roll: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 7 (2d6) fire damage.
Ranged Spell Attack Roll: +7 to hit, range 120 ft., one target. Hit: 17 (5d6) fire damage.
Navid's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: detect magic
3 each/day: enlarge/reduce, tongues
1 each/day: conjure elemental (fire elemental only), gaseous form, invisibility, major image, plane shift, wall of fire