Medium humanoid (any race), Any alignment
| Armor Class | 12, 15 with mage armor |
|---|---|
| Hit Points | 66 (12d8 + 12) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 12 (+1) | 17 (+3) | 12 (+1) | 11 (+0) |
| Saving Throws | Int +7, Wis +5 |
|---|---|
| Skills | Arcana +7, History +7 |
| Damage Vulnerabilities | — |
| Damage Resistances | necrotic |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 11 |
| Languages | any four languages |
| Challenge | 9 |
When necromancer kills a creature that is neither a construct nor undead with a spell of 1st level or higher, the necromancer regains hit points equal to twice the spell's level, or three times if it is a necromancy spell.
Melee Spell Attack Roll: +7 to hit, reach 5 ft., one creature. Hit: 5 (2d4) necrotic damage.
The necromancer is a 12th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The necromancer has the following wizard spells prepared:
Cantrips: chill touch, dancing lights, mage hand, mending
Level 1 (4 slots): false life*, mage armor, ray of sickness*
Level 2 (3 slots): blindness/deafness*, ray of enfeeblement*, web
Level 3 (3 slots): animate dead*, bestow curse*, vampiric touch*
Level 4 (3 slots): blight*, dimension door, stoneskin
Level 5 (2 slots): Bigby's hand, cloudkill
Level 6 (1 slots): circle of death*