Necromancer Archmage

(Unearthed Arcana)

Medium humanoid (wizard), Neutral

Armor Class16
Hit Points225 (41d8 + 41)
Speed30 ft.
STRDEXCONINTWISCHA
10 (+0) 16 (+3) 12 (+1) 20 (+5) 15 (+2) 16 (+3)
Saving Throws—
SkillsArcana +15, History +10, Intimidation +8, Perception +7
Damage Vulnerabilities—
Damage Resistancesnecrotic
Damage Immunities—
Condition Immunities—
Sensespassive Perception 17
LanguagesCommon plus five other languages
Challenge15

Traits

Magic Resistance.

The archmage has Advantage on saving throws against spells and other magical effects.

Marshal Undead.

Undead creatures of the archmage's choice in a 60-foot Emanation [Area of Effect] originating from the archmage have Advantage on attack rolls and saving throws unless the archmage has the Incapacitated condition.

Actions

Multiattack.

The archmage makes four Arcane Burst attacks. It can replace one attack with a use of Spellcasting to cast Blight.

Arcane Burst.

Melee or Ranged Attack Roll: +10, reach 5 ft. or range 150 ft. Hit: 21 (3d10 + 5) Force damage.

Spellcasting

The archmage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 18):

At will: Blight, Detect Magic, Mage Armor (included in AC), Mage Hand, Prestidigitation, Speak with Dead

1 each/day: Circle of Death (level 7 version), Create Undead

The archmage casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting.

3/day: Counterspell, Shield