Medium humanoid, Any alignment
| Armor Class | 12, 15 with mage armor |
|---|---|
| Hit Points | 110 (20d8 + 20) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 12 (+1) | 17 (+3) | 12 (+1) | 11 (+0) |
| Saving Throws | Int +7, Wis +5 |
|---|---|
| Skills | Arcana +7, History +7 |
| Damage Vulnerabilities | — |
| Damage Resistances | necrotic |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 11 |
| Languages | any four languages |
| Challenge | 9 |
The necromancer makes three Arcane Burst attacks.
Melee or Ranged Spell Attack Roll: +7 to hit, reach 5 ft. or range 120 ft., one target. Hit: 25 (4d10 + 3) necrotic damage.
When the necromancer kills a creature with necrotic damage, the necromancer regains 9 (2d8) hit points.
The necromancer casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 15):
At will: dancing lights, mage hand, prestidigitation
2 each/day: bestow curse, dimension door, mage armor, web
1 each/day: circle of death