Tiny aberration, Lawful Evil
| Armor Class | 11 |
|---|---|
| Hit Points | 7 (3d4) |
| Speed | 20 ft., climb 20 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 3 (-4) | 13 (+1) | 10 (+0) | 6 (-2) | 10 (+0) | 9 (-1) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 10 |
| Languages | — |
| Challenge | 1/8 |
The neogi has advantage on saving throws against being charmed or frightened, and magic can't put the neogi to sleep.
The neogi can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Melee Attack Roll: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage plus 3 (1d6) poison damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Tiny aberration, Lawful Evil
| Armor Class | 11 |
|---|---|
| Hit Points | 7 (3d4) |
| Speed | 20 ft., climb 20 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 3 (-4) | 13 (+1) | 10 (+0) | 6 (-2) | 10 (+0) | 9 (-1) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 10 |
| Languages | — |
| Challenge | 1/8 |
The hatchling has advantage on saving throws against being charmed or frightened, and magic can't put the hatchling to sleep.
The hatchling can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Melee Attack Roll: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage plus 7 (2d6) poison damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.