Neogi Master

Medium aberration (warlock), Lawful Evil

Armor Class15 (natural armor)
Hit Points71 (11d8 + 22)
Speed30 ft., climb 30 ft.
STRDEXCONINTWISCHA
6 (-2) 16 (+3) 14 (+2) 16 (+3) 12 (+1) 18 (+4)
Saving ThrowsWis +3
SkillsArcana +5, Deception +6, Intimidation +6, Perception +3, Persuasion +6
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 120 ft., passive Perception 13
LanguagesCommon, Deep Speech, Undercommon, telepathy 30 ft.
Challenge4

Traits

Devil's Sight.

Magical darkness doesn't impede the neogi's darkvision.

Mental Fortitude.

The neogi has advantage on saving throws against being charmed or frightened, and magic can't put the neogi to sleep.

Spider Climb.

The neogi can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack.

The neogi makes one Bite attack and one Claw attack, or it makes two Tentacle of Hadar attacks.

Bite.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 14 (4d6) poison damage, and the target must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Claw.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage.

Tentacle of Hadar.

Ranged Spell Attack Roll: +6 to hit, range 120 ft., one target. Hit: 14 (3d6 + 4) necrotic damage, and the target can't take reactions until the end of the neogi's next turn, as a spectral tentacle clings to the target.

Spellcasting

The neogi casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 14):

At will: guidance, mage hand, minor illusion, prestidigitation

1 each/day: dimension door, hold person, hunger of Hadar