Medium aberration (warlock), Lawful Evil
| Armor Class | 14 (natural armor) |
|---|---|
| Hit Points | 58 (9d8 + 18) |
| Speed | 30 ft., climb 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 16 (+3) | 14 (+2) | 16 (+3) | 12 (+1) | 18 (+4) |
| Saving Throws | Cha +6, Wis +3 |
|---|---|
| Skills | Arcana +5, Deception +6, Intimidation +6, Perception +3, Persuasion +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 120 ft., passive Perception 13 |
| Languages | Common, Deep Speech, telepathy 30 ft., Undercommon |
| Challenge | 4 |
Magical darkness doesn't impede the neogi's darkvision.
The neogi has advantage on saving throws against being charmed or frightened, and magic can't put the neogi to sleep.
The neogi can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
The neogi makes one Bite attack and two Claw attacks, or it makes two Eldritch Bolt attacks.
Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 14 (4d6) poison damage, and the target must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Ranged Spell Attack Roll: +6 to hit, range 120 ft., one creature. Hit: 20 (3d10 + 4) force damage.
The neogi casts one of the following spells, using Charisma as the spellcasting ability:
1 each/day: dimension door, invisibility