Neogi Void Hunter

(Boo's Astral Menagerie)

Medium aberration (warlock), Lawful Evil

Armor Class14 (natural armor)
Hit Points58 (9d8 + 18)
Speed30 ft., climb 30 ft.
STRDEXCONINTWISCHA
6 (-2) 16 (+3) 14 (+2) 16 (+3) 12 (+1) 18 (+4)
Saving ThrowsCha +6, Wis +3
SkillsArcana +5, Deception +6, Intimidation +6, Perception +3, Persuasion +6
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 120 ft., passive Perception 13
LanguagesCommon, Deep Speech, telepathy 30 ft., Undercommon
Challenge4

Traits

Devil's Sight.

Magical darkness doesn't impede the neogi's darkvision.

Mental Fortitude.

The neogi has advantage on saving throws against being charmed or frightened, and magic can't put the neogi to sleep.

Spider Climb.

The neogi can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack.

The neogi makes one Bite attack and two Claw attacks, or it makes two Eldritch Bolt attacks.

Bite.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 14 (4d6) poison damage, and the target must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Claw.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Eldritch Bolt.

Ranged Spell Attack Roll: +6 to hit, range 120 ft., one creature. Hit: 20 (3d10 + 4) force damage.

Spellcasting

The neogi casts one of the following spells, using Charisma as the spellcasting ability:

1 each/day: dimension door, invisibility