Tiny undead, Neutral Evil
| Armor Class | 13 |
|---|---|
| Hit Points | 40 (9d4 + 18) |
| Speed | 0 ft., fly 40 ft. (hover) |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 1 (-5) | 17 (+3) | 14 (+2) | 16 (+3) | 10 (+0) | 11 (+0) |
| Saving Throws | — |
|---|---|
| Skills | Arcana +5, Perception +2 |
| Damage Vulnerabilities | — |
| Damage Resistances | lightning; necrotic; piercing |
| Damage Immunities | cold; fire; poison |
| Condition Immunities | charmed; frightened; paralyzed; poisoned; prone |
| Senses | darkvision 60 ft., passive Perception 12 |
| Languages | Common, telepathy 30 ft. |
| Challenge | 4 |
Nepartak sheds either dim light in a 15-foot radius, or bright light in a 15-foot radius and dim light for an additional 15 feet. It can switch between the options as an action.
Nepartak has advantage on saving throws against spells and other magical effects.
If Nepartak is destroyed, it regains all its hit points in 1 hour unless Holy Water (Flask) is sprinkled on its remains or a dispel magic or remove curse spell is cast on them.
Nepartak uses Fire Ray twice.
Ranged Spell Attack Roll: +5 to hit, range 30 ft., one target. Hit: 10 (3d6) fire damage.
Nepartak is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It requires no somatic or material components to cast its spells. Nepartak has the following wizard spells prepared:
Cantrips: mage hand
Level 1 (3 slots): magic missile, shield
Level 2 (2 slots): blur, flaming sphere
Level 3 (1 slots): fireball