Small humanoid, Any alignment
| Armor Class | 14 (leather armor) |
|---|---|
| Hit Points | 36 (8d6 + 8) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 17 (+3) | 13 (+1) | 18 (+4) | 11 (+0) | 14 (+2) |
| Saving Throws | Dex +5, Int +6 |
|---|---|
| Skills | Arcana +6, Investigation +6, Perception +2 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 12 |
| Languages | Common, Gnomish |
| Challenge | 2 |
The inventor has advantage on initiative rolls.
The inventor makes two Flying Fangtrap attacks. It can replace one of these attacks with Thunderscream Gadget if it's available.
Melee or Ranged Attack Roll: +5 to hit, reach 5 ft. or range 60 ft., one target. Hit: 8 (1d10 + 3) piercing damage, and the creature must succeed on a DC 14 Dexterity saving throw or have its speed reduced to 0 until the start of the inventor's next turn.
The inventor produces a gadget that emits a screeching wave of sound in a 30-foot cone originating from the inventor. Each creature in that area must make a DC 14 Constitution saving throw, taking 10 (3d6) thunder damage on a failed save or half as much damage on a successful one.
If the inventor is damaged by a creature it can see within 15 feet of itself, the inventor retaliates by flinging brilliantly explosive powder at the creature. The creature must succeed on a DC 14 Dexterity saving throw or be blinded until the end of its next turn.