Nezznar the Black Spider

(Lost Mine of Phandelver)

Medium humanoid (elf), Neutral Evil

Armor Class11, 14 with mage armor
Hit Points27 (6d8)
Speed30 ft.
STRDEXCONINTWISCHA
9 (-1) 13 (+1) 10 (+0) 16 (+3) 14 (+2) 13 (+1)
Saving ThrowsInt +5, Wis +4
SkillsArcana +5, Perception +4, Stealth +3
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 120 ft., passive Perception 14
LanguagesElvish, Undercommon
Challenge2

Traits

Special Equipment.

Nezznar has a spider staff.

Fey Ancestry.

Nezznar has advantage on saving throws against being charmed, and magic can't put him to sleep.

Sunlight Sensitivity.

Nezznar has disadvantage on attack rolls when he or his target is in sunlight.

Actions

Spider Staff.

Melee Attack Roll: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage plus 3 (1d6) poison damage.

Innate Spellcasting

Nezznar can innately cast the following spells, requiring no material components:

At will: dancing lights

1 each/day: darkness, faerie fire (save DC 12)

Nezznar is a 4th-level spellcaster that uses Intelligence as his spellcasting ability (spell save DC 13; +5 to hit with spell attacks). Nezznar has the following spells prepared from the wizard's spell list:

Cantrips: mage hand, ray of frost, shocking grasp

Level 1 (4 slots): mage armor, magic missile, shield

Level 2 (3 slots): invisibility, suggestion