Nezznar the Spider

(Phandelver and Below: The Shattered Obelisk)

Medium humanoid (elf, wizard), Neutral Evil

Armor Class11, 14 with mage armor
Hit Points27 (6d8)
Speed30 ft.
STRDEXCONINTWISCHA
9 (-1) 13 (+1) 10 (+0) 16 (+3) 14 (+2) 13 (+1)
Saving ThrowsInt +5, Wis +4
SkillsArcana +5, Perception +4, Stealth +3
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 120 ft., passive Perception 14
LanguagesCommon, Elvish, Undercommon
Challenge2

Traits

Special Equipment.

Nezznar has a fully charged spider staff (see appendix B).

Fey Ancestry.

Nezznar has advantage on saving throws to avoid or end the charmed condition on himself, and magic can't put him to sleep.

Sunlight Sensitivity.

Nezznar has disadvantage on attack rolls while he or his target is in sunlight.

Actions

Multiattack.

Nezznar makes two Poison Blast attacks.

Poison Blast.

Melee or Ranged Spell Attack Roll: +5 to hit, reach 5 ft. or range 120 ft., one creature. Hit: 9 (2d8) poison damage.

Spellcasting

Nezznar casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13 unless otherwise noted):

At will: dancing lights, mage hand, spider climb (from spider staff), web (from spider staff; save DC 15)

1 each/day: darkness, faerie fire, invisibility, mage armor, magic missile, suggestion