Nightmare

Large fiend, Neutral Evil

Armor Class13 (natural armor)
Hit Points68 (8d10 + 24)
Speed60 ft., fly 90 ft.
STRDEXCONINTWISCHA
18 (+4) 15 (+2) 16 (+3) 10 (+0) 13 (+1) 15 (+2)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiesfire
Condition Immunities—
Sensespassive Perception 11
Languagesunderstands Abyssal, Common, and Infernal but can't speak
Challenge3

Traits

Confer Fire Resistance.

The nightmare can grant resistance to fire damage to anyone riding it.

Illumination.

The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Actions

Hooves.

Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.

Ethereal Stride.

The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.