Nihiloor

(Waterdeep: Dragon Heist)

Medium aberration, Lawful Evil

Armor Class15 (breastplate)
Hit Points71 (13d8 + 13)
Speed30 ft.
STRDEXCONINTWISCHA
11 (+0) 12 (+1) 12 (+1) 19 (+4) 17 (+3) 17 (+3)
Saving ThrowsCha +6, Int +7, Wis +6
SkillsArcana +7, Deception +6, Insight +6, Perception +6, Persuasion +6, Stealth +4
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 120 ft., passive Perception 16
LanguagesDeep Speech, Undercommon, telepathy 120 ft.
Challenge7

Traits

Magic Resistance.

Nihiloor has advantage on saving throws against spells and other magical effects.

Actions

Tentacles.

Melee Attack Roll: +7 to hit, reach 5 ft., one creature. Hit: 15 (2d10 + 4) psychic damage. If the target is Medium or smaller, it is grappled (escape DC 15) and must succeed on a DC 15 Intelligence saving throw or be stunned until this grapple ends.

Extract Brain.

Melee Attack Roll: +7 to hit, reach 5 ft., one incapacitated humanoid grappled by Nihiloor. Hit: The target takes 55 (10d10) piercing damage. If this damage reduces the target to 0 hit points, Nihiloor kills the target by extracting and devouring its brain.

Mind Blast (Recharge 5-6).

Nihiloor magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22 (4d8 + 4) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Innate Spellcasting (Psionics)

Nihiloor's innate spellcasting ability is Intelligence (spell save DC 15). It can innately cast the following spells, requiring no components:

At will: detect thoughts, levitate

1 each/day: dominate monster, plane shift (self only)