Nimblewright Guard

(Forgotten Realms: Adventures in Faerûn)

Medium construct, Neutral

Armor Class16
Hit Points67 (9d8 + 27)
Speed60 ft.
STRDEXCONINTWISCHA
12 (+1) 18 (+4) 16 (+3) 8 (-1) 12 (+1) 6 (-2)
Saving ThrowsDex +6
SkillsAcrobatics +6, Perception +3
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiespoison; psychic
Condition Immunitiescharmed; exhaustion; paralyzed; petrified; poisoned
SensesDarkvision 60 ft., passive Perception 13
Languagesunderstands Common plus one other language but can't speak
Challenge3

Traits

Evasion.

If the nimblewright is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the save and only half damage if it fails, provided it doesn't have the Incapacitated condition.

Actions

Multiattack.

The nimblewright makes three attacks, using Scimitar or Clockwork Crossbow in any combination.

Scimitar.

Melee Attack Roll: +6, reach 5 ft. Hit: 7 (1d6 + 4) Slashing damage.

Clockwork Crossbow.

Ranged Attack Roll: +6, range 80/320 ft. Hit: 8 (1d8 + 4) Piercing damage.

Reactions

Parry.

Trigger: The nimblewright is hit by a melee attack roll while holding a weapon. Response: The nimblewright adds 2 to its AC against that attack, potentially causing it to miss.