Nimblewright Hulk

(Forgotten Realms: Adventures in Faerûn)

Large construct, Neutral

Armor Class18
Hit Points104 (11d10 + 44)
Speed50 ft.
STRDEXCONINTWISCHA
19 (+4) 18 (+4) 19 (+4) 10 (+0) 12 (+1) 6 (-2)
Saving ThrowsDex +7, Str +7
SkillsAcrobatics +7, Perception +7
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiespoison; psychic
Condition Immunitiescharmed; exhaustion; paralyzed; petrified; poisoned
SensesDarkvision 60 ft., passive Perception 17
Languagesunderstands Common plus one other language but can't speak
Challenge7

Traits

Evasion.

If the nimblewright is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the save and only half damage if it fails, provided it doesn't have the Incapacitated condition.

Magic Resistance.

The nimblewright has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

The nimblewright makes four attacks, using Halting Slam or Radiant Ray in any combination.

Halting Slam.

Melee Attack Roll: +7, reach 10 ft. Hit: 15 (2d10 + 4) Bludgeoning damage, and the target's Speed is reduced to 0 until the end of its next turn.

Radiant Ray.

Ranged Attack Roll: +7, range 60 ft. Hit: 14 (4d6) Radiant damage.