Nimblewright Steed

(Forgotten Realms: Adventures in Faerûn)

Large construct, Neutral

Armor Class16
Hit Points47 (5d10 + 20)
Speed60 ft.
STRDEXCONINTWISCHA
17 (+3) 18 (+4) 18 (+4) 6 (-2) 10 (+0) 6 (-2)
Saving ThrowsDex +6
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiespoison; psychic
Condition Immunitiescharmed; exhaustion; paralyzed; petrified; poisoned
SensesDarkvision 60 ft., passive Perception 10
Languagesunderstands Common plus one other language but can't speak
Challenge2

Traits

Evasion.

If the nimblewright is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the save and only half damage if it fails, provided it doesn't have the Incapacitated condition.

Actions

Hooves.

Melee Attack Roll: +6, reach 5 ft. Hit: 7 (1d8 + 3) Bludgeoning damage. If the nimblewright moved at least 20 feet straight toward the target immediately before the hit, the target takes an extra 4 (1d8) Bludgeoning damage and, if it is Huge or smaller, has the Prone condition.