Nintra Siotta

(Candlekeep Mysteries)

Large fey, Chaotic Evil

Armor Class17
Hit Points306 (36d10 + 108)
Speed40 ft., fly 40 ft. (hover)
STRDEXCONINTWISCHA
16 (+3) 24 (+7) 16 (+3) 17 (+3) 15 (+2) 24 (+7)
Saving ThrowsDex +12, Str +8, Wis +7
SkillsDeception +12, Insight +7, Perception +7
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunitiescharmed; exhaustion; stunned
Sensestruesight 60 ft., passive Perception 17
LanguagesCommon, Elvish, Sylvan
Challenge16

Traits

Legendary Resistance (3/Day).

If Nintra fails a saving throw, she can choose to succeed instead.

Actions

Multiattack.

Nintra makes two attacks.

Claw.

Melee Attack Roll: +12 to hit, reach 5 ft., one target. Hit: 12 (2d4 + 7) piercing damage.

Shard of Shadow.

Ranged Spell Attack Roll: +12 to hit, range 120 ft., one target. Hit: 10 (1d6 + 7) necrotic damage, and if the target is a creature, it must succeed on a DC 20 Constitution saving throw or be poisoned until the end of its next turn.

Storm of Shattered Glass (Recharge 6).

Nintra targets a point she can see within 60 feet of her and creates a 20-foot-radius sphere of swirling glass shards centered on that point. Each creature in the sphere must make a DC 20 Dexterity saving throw, taking 28 (8d6) slashing damage on a failed save, or half as much damage on a successful save. If Nintra is in the sphere, the shards deal no damage to her.

Legendary Actions

Attack.

Nintra makes one attack.

Fey Step.

Nintra teleports to an unoccupied space she can see within 30 feet of her.

Shadow Strikes (Costs 2 Actions).

Provided she is in bright or dim light, Nintra causes her shadow to attack a creature within 10 feet of her. Her shadow makes two claw attacks, each attack identical to Nintra's claw attack except that it deals psychic damage instead of piercing damage.

Spellcasting

Nintra casts one of the following spells, using Charisma as the spellcasting ability (save DC 20) and requiring no material components:

3 each/day: dispel magic, faerie fire, mirror image