Nivix Cyclops

(Guildmasters' Guide to Ravnica)

Large giant, Unaligned

Armor Class14 (half plate armor)
Hit Points115 (10d10 + 60)
Speed30 ft.
STRDEXCONINTWISCHA
24 (+7) 9 (-1) 22 (+6) 7 (-2) 10 (+0) 9 (-1)
Saving ThrowsCon +9, Wis +3
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiespoison; psychic
Condition Immunitiescharmed; exhaustion; frightened; paralyzed; petrified; poisoned
Sensesdarkvision 60 ft., passive Perception 10
LanguagesCommon, Giant
Challenge8

Traits

Magic Resistance.

The cyclops has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

The cyclops makes two slam attacks.

Slam.

Melee Attack Roll: +10 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) bludgeoning damage.

Reactions

Spell Vitalization.

Immediately after a creature casts a spell of 1st level or higher within 120 feet of the cyclops, the cyclops can move up to twice its speed without provoking opportunity attacks. It can then make one slam attack against a target of its choice.