Small humanoid, Neutral
| Armor Class | 16 |
|---|---|
| Hit Points | 148 (27d8 + 27) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 16 (+3) | 12 (+1) | 15 (+2) | 14 (+2) | 19 (+4) |
| Saving Throws | Cha +8, Con +5, Dex +7, Wis +6 |
|---|---|
| Skills | Perception +6, Persuasion +8 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 16 |
| Languages | Common plus two other languages |
| Challenge | 10 |
The noble makes three Beguiling Strike attacks.
Melee or Ranged Attack Roll: +8, reach 5 ft. or range 60 ft. Hit: 18 (4d6 + 4) Psychic damage, and the target has the Charmed condition until the start of the noble's next turn.
The noble casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 16):
At will: Mage Armor (included in AC), Mage Hand, Minor Illusion
1 each/day: Befuddlement, Detect Thoughts, Fly, Scrying, Shatter (level 7 version)
The noble casts Shield in response to that spell's trigger, using the same spellcasting ability as Spellcasting.
2/day: Shield