Noble Prodigy

(2024 Monster Manual)

Small humanoid, Neutral

Armor Class16
Hit Points148 (27d8 + 27)
Speed30 ft.
STRDEXCONINTWISCHA
8 (-1) 16 (+3) 12 (+1) 15 (+2) 14 (+2) 19 (+4)
Saving ThrowsCha +8, Con +5, Dex +7, Wis +6
SkillsPerception +6, Persuasion +8
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 16
LanguagesCommon plus two other languages
Challenge10

Actions

Multiattack.

The noble makes three Beguiling Strike attacks.

Beguiling Strike.

Melee or Ranged Attack Roll: +8, reach 5 ft. or range 60 ft. Hit: 18 (4d6 + 4) Psychic damage, and the target has the Charmed condition until the start of the noble's next turn.

Spellcasting

The noble casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 16):

At will: Mage Armor (included in AC), Mage Hand, Minor Illusion

1 each/day: Befuddlement, Detect Thoughts, Fly, Scrying, Shatter (level 7 version)

The noble casts Shield in response to that spell's trigger, using the same spellcasting ability as Spellcasting.

2/day: Shield