Noggle Wild Mage

(Lorwyn: First Light)

Small fey, Chaotic Neutral

Armor Class13
Hit Points22 (4d6 + 8)
Speed30 ft.
STRDEXCONINTWISCHA
11 (+0) 16 (+3) 14 (+2) 10 (+0) 12 (+1) 17 (+3)
Saving ThrowsCha +5, Con +4
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
SensesDarkvision 60 ft., passive Perception 11
LanguagesCommon, Sylvan
Challenge1

Traits

Bloodied Wild Magic.

While Bloodied, the noggle has a Fly Speed of 30 feet and it can choose for any damage it deals to be Force damage.

Actions

Multiattack.

The noggle makes two attacks, using Noggling Stick or Befuddling Ray in any combination.

Noggling Stick.

Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Bludgeoning damage plus 2 (1d4) Psychic damage.

Befuddling Ray.

Ranged Attack Roll: +5, range 60 ft. Hit: 6 (1d6 + 3) Psychic damage, and the target subtracts 1d4 from the next saving throw it makes before the end of the noggle's next turn.