Small humanoid (goblinoid), Chaotic Evil
| Armor Class | 17 (natural armor) |
|---|---|
| Hit Points | 39 (6d8 + 12) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 15 (+2) | 12 (+1) | 11 (+0) | 13 (+1) |
| Saving Throws | — |
|---|---|
| Skills | Athletics +5, Intimidation +3, Perception +2 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 12 |
| Languages | Common, Goblin |
| Challenge | 3 |
The norker war leader makes one greataxe and one bite attack, and also uses Fight On, You Slugs.
Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
The norker war leader picks up to three allied goblinoids within 60 feet that can see it. The chosen creatures can each use their reactions to make a single melee attack.
If a creature within 5 feet of the norker makes a melee attack against it, the norker can use its reaction to cause 6 piercing damage to it.