Medium humanoid (dwarf), Neutral Evil
| Armor Class | 11 (leather armor) |
|---|---|
| Hit Points | 32 (5d8 + 10) |
| Speed | 25 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 14 (+2) | 10 (+0) | 10 (+0) | 11 (+0) |
| Saving Throws | — |
|---|---|
| Skills | Intimidation +2 |
| Damage Vulnerabilities | — |
| Damage Resistances | poison |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 10 |
| Languages | Common, Dwarvish |
| Challenge | 1/2 |
Noska has advantage on an attack roll against a creature if at least one of Noska's allies is within 5 feet of the creature and the ally isn't incapacitated.
Noska has advantage on saving throws against poison and resistance to poison damage.
Noska has disadvantage on Strength checks made to climb, due to his disability.
Noska makes two melee attacks.
Melee Attack Roll: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.
Ranged Attack Roll: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.