Noska Ur'gray

(Waterdeep: Dragon Heist)

Medium humanoid (dwarf), Neutral Evil

Armor Class11 (leather armor)
Hit Points32 (5d8 + 10)
Speed25 ft.
STRDEXCONINTWISCHA
15 (+2) 11 (+0) 14 (+2) 10 (+0) 10 (+0) 11 (+0)
Saving Throws—
SkillsIntimidation +2
Damage Vulnerabilities—
Damage Resistancespoison
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 10
LanguagesCommon, Dwarvish
Challenge1/2

Traits

Pack Tactics.

Noska has advantage on an attack roll against a creature if at least one of Noska's allies is within 5 feet of the creature and the ally isn't incapacitated.

Dwarven Resilience.

Noska has advantage on saving throws against poison and resistance to poison damage.

Difficult Climber.

Noska has disadvantage on Strength checks made to climb, due to his disability.

Actions

Multiattack.

Noska makes two melee attacks.

Mace.

Melee Attack Roll: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.

Heavy Crossbow.

Ranged Attack Roll: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.