Nupperibo

Medium fiend (devil), Lawful Evil

Armor Class13 (natural armor)
Hit Points11 (2d8 + 2)
Speed20 ft.
STRDEXCONINTWISCHA
16 (+3) 11 (+0) 13 (+1) 3 (-4) 8 (-1) 1 (-5)
Saving Throws—
SkillsPerception +1
Damage Vulnerabilities—
Damage Resistancesacid; cold
Damage Immunitiesfire; poison
Condition Immunitiesblinded; charmed; frightened; poisoned
Sensesblindsight 20 ft. (blind beyond this radius), passive Perception 11
Languagesunderstands Infernal but can't speak
Challenge1/2

Traits

Cloud of Vermin.

Any creature, other than a devil, that starts its turn within 20 feet of one or more nupperibos must succeed on a DC 11 Constitution saving throw or take 5 (2d4) acid damage. A creature within the areas of two or more nupperibos makes the saving throw with disadvantage.

Driven Tracker.

In the Nine Hells, the nupperibo can flawlessly track any creature that has taken damage from any nupperibo's Cloud of Vermin within the previous 24 hours.

Actions

Bite.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.