Large fiend (yugoloth), Neutral Evil
| Armor Class | 18 (natural armor) |
|---|---|
| Hit Points | 123 (13d10 + 52) |
| Speed | 40 ft., fly 60 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 11 (+0) | 19 (+4) | 12 (+1) | 10 (+0) | 15 (+2) |
| Saving Throws | — |
|---|---|
| Skills | Intimidation +6, Perception +4, Stealth +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | cold; fire; lightning; bludgeoning, piercing, slashing from nonmagical attacks |
| Damage Immunities | acid; poison |
| Condition Immunities | poisoned |
| Senses | blindsight 60 ft., darkvision 60 ft., passive Perception 14 |
| Languages | Abyssal, Infernal, telepathy 60 ft. |
| Challenge | 9 |
The nycaloth has advantage on saving throws against spells and other magical effects.
The nycaloth's weapon attacks are magical.
The nycaloth makes two melee attacks, or it makes one melee attack and teleports before or after the attack.
Melee Attack Roll: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or take 5 (2d4) slashing damage at the start of each of its turns due to a fiendish wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 5 (2d4). Any creature can take an action to stanch the wound with a successful DC 13 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Melee Attack Roll: +9 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) slashing damage.
The nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.
The nycaloth's innate spellcasting ability is Charisma. The nycaloth can innately cast the following spells, requiring no material components:
At will: darkness, detect magic, dispel magic, invisibility (self only), mirror image
Large fiend (yugoloth), Neutral Evil
| Armor Class | 18 |
|---|---|
| Hit Points | 152 (16d10 + 64) |
| Speed | 40 ft., fly 60 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 11 (+0) | 19 (+4) | 12 (+1) | 10 (+0) | 15 (+2) |
| Saving Throws | — |
|---|---|
| Skills | Perception +4, Stealth +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | cold; fire; lightning |
| Damage Immunities | acid; poison |
| Condition Immunities | poisoned |
| Senses | Blindsight 60 ft., passive Perception 14 |
| Languages | Abyssal, Infernal; telepathy 60 ft. |
| Challenge | 9 |
If the nycaloth dies outside Gehenna, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in Gehenna.
The nycaloth has Advantage on saving throws against spells and other magical effects.
The nycaloth makes two Mercurial Axe attacks.
Melee or Ranged Attack Roll: +9, reach 10 ft. or range 30/90 ft. Hit: 18 (2d12 + 5) Slashing damage plus 10 (3d6) Force damage. Hit or Miss: The axe magically returns to the nycaloth's hand immediately after a ranged attack.