Medium humanoid (elf), Unaligned
| Armor Class | 15 (studded leather armor) |
|---|---|
| Hit Points | 32 (5d8 + 10) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 14 (+2) | 10 (+0) | 13 (+1) | 11 (+0) |
| Saving Throws | — |
|---|---|
| Skills | Nature +4, Perception +3, Performance +2, Stealth +5, Survival +3 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 13 |
| Languages | Common |
| Challenge | 2 |
Oak has advantage on saving throws against being charmed, and magic can't put him to sleep.
Oak has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Oak makes three attacks with his hooked daggers or his hand crossbow.
Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Ranged Attack Roll: +5 to hit, range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
When Oak takes damage from a melee weapon attack, he can make a hooked dagger attack.