Large ooze, Unaligned
| Armor Class | 8 |
|---|---|
| Hit Points | 45 (6d10 + 12) |
| Speed | 10 ft., climb 10 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 6 (-2) | 14 (+2) | 2 (-4) | 6 (-2) | 1 (-5) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | acid |
| Damage Immunities | lightning; slashing |
| Condition Immunities | blinded; charmed; deafened; exhaustion; frightened; prone |
| Senses | blindsight 60 ft. (blind beyond this radius), passive Perception 8 |
| Languages | — |
| Challenge | 2 |
The jelly can move through a space as narrow as 1 inch wide without squeezing.
The jelly can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage plus 3 (1d6) acid damage.
When a jelly that is Medium or larger is subjected to lightning or slashing damage, it splits into two new jellies if it has at least 10 hit points. Each new jelly has hit points equal to half the original jelly's, rounded down. New jellies are one size smaller than the original jelly.
Large ooze, Unaligned
| Armor Class | 8 |
|---|---|
| Hit Points | 52 (7d10 + 14) |
| Speed | 20 ft., climb 20 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 6 (-2) | 14 (+2) | 2 (-4) | 6 (-2) | 1 (-5) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | acid |
| Damage Immunities | lightning; slashing |
| Condition Immunities | charmed; deafened; exhaustion; frightened; grappled; prone; restrained |
| Senses | Blindsight 60 ft., passive Perception 8 |
| Languages | — |
| Challenge | 2 |
The jelly can move through a space as narrow as 1 inch without expending extra movement to do so.
The jelly can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Melee Attack Roll: +4, reach 5 ft. Hit: 12 (3d6 + 2) Acid damage.
Trigger: While the jelly is Large or Medium and has 10+ Hit Points, it becomes Bloodied or is subjected to Lightning or Slashing damage. Response: The jelly splits into two new Ochre Jellies. Each new jelly is one size smaller than the original jelly and acts on its Initiative. The original jelly's Hit Points are divided evenly between the new jellies (round down).