Octon Modron

(Morte's Planar Parade)

Large construct, Lawful Neutral

Armor Class18 (natural armor)
Hit Points187 (22d10 + 66)
Speed30 ft., fly 30 ft. (hover), swim 30 ft.
STRDEXCONINTWISCHA
18 (+4) 14 (+2) 17 (+3) 17 (+3) 16 (+3) 14 (+2)
Saving ThrowsInt +7, Wis +7
SkillsPerception +11
Damage Vulnerabilities—
Damage Resistancespsychic
Damage Immunities—
Condition Immunities—
Sensestruesight 120 ft., passive Perception 21
LanguagesModron, telepathy 120 ft.
Challenge11

Traits

Axiomatic Mind.

The octon can't be compelled to act in a manner contrary to its nature or its instructions.

Combat Ready.

The octon has advantage on initiative checks.

Disintegration.

If the octon dies, its body disintegrates into dust, leaving behind anything it was carrying.

Actions

Multiattack.

The octon makes three Tentacle attacks.

Tentacle.

Melee Attack Roll: +8 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage plus 9 (2d8) lightning damage.

Whirlwind of Tentacles (Recharge 5-6).

The octon rapidly extends and spins its ring of tentacles. Each creature within 20 feet of the octon must succeed on a DC 16 Strength saving throw or be pulled up to 10 feet in a straight line toward the octon. Then, the octon makes two Tentacle attacks against each creature within 10 feet of itself.

Spellcasting

The octon casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 15):

At will: detect magic, dispel magic, mending (as an action)

1 each/day: plane shift (self only), protection from evil and good