Small beast, Unaligned
| Armor Class | 12 |
|---|---|
| Hit Points | 3 (1d6) |
| Speed | 5 ft., swim 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 4 (-3) | 15 (+2) | 11 (+0) | 3 (-4) | 10 (+0) | 4 (-3) |
| Saving Throws | — |
|---|---|
| Skills | Perception +2, Stealth +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 30 ft., passive Perception 12 |
| Languages | — |
| Challenge | 0 |
While out of water, the octopus can hold its breath for 30 minutes.
The octopus has advantage on Dexterity (Stealth) checks made while underwater.
The octopus can breathe only underwater.
Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.
A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is Vision and Light for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.
Small beast, Unaligned
| Armor Class | 12 |
|---|---|
| Hit Points | 3 (1d6) |
| Speed | 5 ft., swim 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 4 (-3) | 15 (+2) | 11 (+0) | 3 (-4) | 10 (+0) | 4 (-3) |
| Saving Throws | — |
|---|---|
| Skills | Perception +2, Stealth +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | Darkvision 30 ft., passive Perception 12 |
| Languages | — |
| Challenge | 0 |
The octopus can move through a space as narrow as 1 inch without expending extra movement to do so.
The octopus can breathe only underwater.
Melee Attack Roll: +4, reach 5 ft. Hit: 1 Bludgeoning damage.
Trigger: A creature ends its turn within 5 feet of the octopus while underwater. Response: The octopus releases ink that fills a 5-foot Cube [Area of Effect] centered on itself, and the octopus moves up to its Swim Speed. The Cube [Area of Effect] is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.