Ogre Channeler

(Plane Shift: Zendikar )

Large giant, Lawful Evil

Armor Class16 (chain mail)
Hit Points110 (13d10 + 39)
Speed30 ft., fly 30 ft.
STRDEXCONINTWISCHA
19 (+4) 11 (+0) 16 (+3) 14 (+2) 12 (+1) 15 (+2)
Saving ThrowsCha +5, Con +6, Dex +3, Wis +4
SkillsArcana +5, Deception +8, Perception +4
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 14
LanguagesCommon, Giant
Challenge7

Traits

Magic Weapons.

The oni's weapon attacks are magical.

Regeneration.

The oni regains 10 hit points at the start of its turn if it has at least 1 hit point.

Actions

Multiattack.

The oni makes two attacks, either with its claws or its glaive.

Claw (Oni Form Only).

Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Glaive.

Melee Attack Roll: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) slashing damage, or 9 (1d10 + 4) slashing damage in Small or Medium form.

Change Shape.

The oni magically polymorphs into a Small or Medium humanoid, into a Large giant, or back into its true form. Other than its size, its statistics are the same in each form. The only equipment that is transformed is its glaive, which shrinks so that it can be wielded in humanoid form. If the oni dies, it reverts to its true form, and its glaive reverts to its normal size.

Innate Spellcasting

The oni's innate spellcasting ability is Charisma (spell save DC 13). The oni can innately cast the following spells, requiring no material components:

At will: darkness, invisibility

1 each/day: charm person, cone of cold, gaseous form, sleep