Omin Dran

(Acquisitions Incorporated)

Medium humanoid (half-elf), Lawful Neutral

Armor Class18 (plate armor)
Hit Points65 (10d8 + 20)
Speed30 ft.
STRDEXCONINTWISCHA
16 (+3) 8 (-1) 14 (+2) 11 (+0) 18 (+4) 12 (+1)
Saving ThrowsCha +4, Wis +7
SkillsDeception +4, Insight +7, Intimidation +4, Medicine +7, Perception +7, Persuasion +4
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 17
LanguagesCommon, Dwarvish, Elvish, Goblin
Challenge5

Traits

Divine Strike.

Once on each of his turns when he hits a creature with a weapon attack, Omin can cause the attack to deal an extra 4 (1d8) damage of the same type dealt by the weapon.

Fey Ancestry.

Omin has advantage on saving throws against being charmed, and magic can't put him to sleep.

Actions

Multiattack.

Omin makes two attacks with his maul.

Maul.

Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.

Reactions

War God's Blessing (Recharges after a Short or Long Rest).

When a creature within 30 feet of Omin makes an attack roll, but before learning whether it hits or misses, Omin can grant the creature a +10 bonus to that roll.

Spellcasting

Omin is a 9th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). He has the following cleric spells prepared:

Cantrips: guidance, sacred flame, spare the dying, thaumaturgy

Level 1 (4 slots): bless, command, divine favor, shield of faith

Level 2 (3 slots): enhance ability, hold person, magic weapon, silence, spiritual weapon

Level 3 (3 slots): beacon of hope, crusader's mantle, dispel magic, mass healing word, spirit guardians

Level 4 (3 slots): death ward, freedom of movement, locate creature, stoneskin

Level 5 (1 slots): dispel evil and good, flame strike, hold monster, greater restoration, legend lore