Medium humanoid (half-elf), Lawful Neutral
| Armor Class | 18 (plate armor) |
|---|---|
| Hit Points | 65 (10d8 + 20) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 8 (-1) | 14 (+2) | 11 (+0) | 18 (+4) | 12 (+1) |
| Saving Throws | Cha +4, Wis +7 |
|---|---|
| Skills | Deception +4, Insight +7, Intimidation +4, Medicine +7, Perception +7, Persuasion +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 17 |
| Languages | Common, Dwarvish, Elvish, Goblin |
| Challenge | 5 |
Once on each of his turns when he hits a creature with a weapon attack, Omin can cause the attack to deal an extra 4 (1d8) damage of the same type dealt by the weapon.
Omin has advantage on saving throws against being charmed, and magic can't put him to sleep.
Omin makes two attacks with his maul.
Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.
When a creature within 30 feet of Omin makes an attack roll, but before learning whether it hits or misses, Omin can grant the creature a +10 bonus to that roll.
Omin is a 9th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). He has the following cleric spells prepared:
Cantrips: guidance, sacred flame, spare the dying, thaumaturgy
Level 1 (4 slots): bless, command, divine favor, shield of faith
Level 2 (3 slots): enhance ability, hold person, magic weapon, silence, spiritual weapon
Level 3 (3 slots): beacon of hope, crusader's mantle, dispel magic, mass healing word, spirit guardians
Level 4 (3 slots): death ward, freedom of movement, locate creature, stoneskin
Level 5 (1 slots): dispel evil and good, flame strike, hold monster, greater restoration, legend lore