Medium humanoid (human), Chaotic Evil
| Armor Class | 12, 15 with mage armor |
|---|---|
| Hit Points | 49 (9d8 + 9) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 17 (+3) |
| Saving Throws | — |
|---|---|
| Skills | Arcana +3, Intimidation +5, Perception +3 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | cold |
| Condition Immunities | — |
| Senses | passive Perception 13 |
| Languages | Common |
| Challenge | 3 |
While it is alive, the one-eyed shiver projects an aura of cold mist within 10 feet of itself. If the one-eyed shiver deals damage to a creature in this area, the creature also takes 5 (1d10) cold damage.
Melee Attack Roll: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
The one-eyed shiver casts ray of frost from its missing eye. If it hits, the target is also restrained. A target restrained in this way can end the condition by using an action, succeeding on a DC 13 Strength check.
The one-eyed shiver is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It knows the following sorcerer spells:
Cantrips: chill touch, mage hand
Level 1 (4 slots): fog cloud, mage armor, thunderwave
Level 2 (3 slots): mirror image, misty step
Level 3 (2 slots): fear